Who created pokemon cards ? Pokémon is truly one of the most iconic franchises—of any medium—in history. If you’re anything like us, you’ve probably spent some time wondering about the origins of the world-famous Pocket Monsters.
Who created our favorite red-cheeked companion Pikachu? How did Pokémon go from a set of games to a media juggernaut? In this article, we’ll dive into the history of the creator, his co-founders and the impact The Pokémon Game has had since its genesis.
It’s a remarkable journey, so buckle up. It all began with the creator of Pokémon, Satoshi Tajiri.
In the early 1990s, Tajiri founded the development company Game Freak with Ken Sugimori. The company’s first major success was the 1996 release of Pokémon Red and Green for the Game Boy handheld console.
The game was a huge hit in Japan and later became a worldwide phenomenon, leading to a billion-dollar franchise including video games, television shows, movies and merchandise.
The first Pokemon cards
As part of the marketing strategy for the Pokémon franchise, Tajiri and his team created the first Pokémon cards in 1996. The cards were meant to be collected and contained colorful illustrations of the various Pokemon, as well as information about their abilities and statistics.
The pokemon cards quickly became popular, especially among children and young adults. The game was easy to learn but difficult to master, and players could trade and collect cards.
You could thus build your own decks, as well as save sets in folders or play with them with your friends. Consider, for example, the game of “who throws the closest to the wall” or “hand clapping.
What we all used to play as kids in the schoolyard. Pokemon booster packs and Pokemon booster boxes were soon indispensable in all toy stores.
How did the Pokemon cards continue?
Over the years, the Pokemon card game has undergone several changes, with new sets featuring new Pokemon and game mechanics. The game has remained popular, with millions of players around the world.
Tajiri’s creation of the Pokémon cards was a stroke of genius, as it helped extend the reach of the Pokémon franchise beyond video games. The cards allowed fans to collect and trade their favorite Pokémon in a tangible, physical form, and it helped create a sense of community among collectors.
Meanwhile, on social media, entire communities built up around Pokemon cards. For example, take a look at a large Pokemon Facebook group.
What does the future look like?
Today, Pokemon continues to flourish, with new games, TV shows, movies and merchandise released regularly. The trading card game remains an important part of the franchise, and fans continue to collect and trade cards with their favorite Pokemon on them. Indeed, it is more popular than ever in 2023, and who knows, that may continue for much longer.
Conclusion: Who is the creator of Pokemon cards?
Satoshi Tajiri’s creation of the Pokemon trading cards was a pivotal moment in the franchise’s history. The cards extended the franchise’s reach beyond video games and allowed fans to collect and trade their favorite Pokemon in a tangible, physical form.
Tajiri’s legacy as the creator of Pokemon cards will be felt for generations to come. Do you want to buy Pokemon tickets now? Then quickly check out our Pokemon shop.
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Satoshi Tajiri: The man who created Pokémon
Pokémon is a multimedia giant, but it all started with one man.
That would be Satoshi Tajiri, who created developer Game Freak and the initial idea that would become one of the biggest gaming franchises of all time, which celebrates its 20th anniversary this week.
Sales for the series has reached over 200 million, but Pokémon’s popularity extends to a children’s cartoon that’s been running since 1997 and a collectible card game.
Of course, Taijiri — who is currently 50 (yup, he did the whole thing Pokémon in his late 20s/early 30s) didn’t create the franchise alone . A lot of credit also goes to Ken Sugimori, the artist who made the designs for all of the original creatures.
Still, just looking at Tajiri’s credits for the original games makes it clear that it was his project more than anyone’s. He was the director, game designer, scenario designer, and map designer.
He’s also a bit of a reclusive man, which might explain why his name isn’t as well know as, say, Mario creator Shigeru Miyamoto’s (who served as a mentor to Tajiri). Even if you look online, you’ll have a hard time finding a picture of Tajiri, who many describe as eccentric.
Tajiri originally created Game Freak in 1981 as a fanzine that covered Japan’s gaming scene (which means, much to my delight, he was a gaming journalist, like me).
Sugimori also worked on the fanzine. In 1989, the two would turn Game Freak into a developer, making small games for the Nintendo Entertainment System like Quinty and Mendel Palace.
In 1990, Tajiri saw the Game Boy and the link cable, which allowed two of the portables to sync up for multiplayer. Tajiri, however, thought of a game that would use the cable to allow players to trade with each other instead of focusing on competition.
He drew on his love of collecting bugs as a child, and soon Game Freak had the basis for Pokémon (originally called Capsule Monsters while in early development).
Nintendo approved of the concept and agreed to publish the game. However, development took a long six years, with Pokémon not coming out in Japan until 1996. At that point, many considered the Game Boy a dying system, and few expected much success from Pokémon.
“They [Nintendo] didn’t expect much from the game,” Tajiri told Time in a rare interview back in 1999. “Game Boy’s popularity was declining.
Just when I finished the game and took it to Nintendo, I felt like a baseball player who slides into second base even though you know you’re going to be out, but then it turns out you are safe.”
However, it quickly became a big hit not just in Japan, but it also resonated in the U.S. when it finally made it over here in 1998.
Part of that success was thanks to a secret Pokémon that sparked thousands of playground rumors.
“There were 150 characters, and Mew was number 151,” Tajiri told Time. “You can’t ever get a Mew without trading for it. It created a myth about the game, that there was an invisible character out there.
Someone gives me Mew, then I give Mew to you, then you pass it on. Introducing a new character like that created a lot of rumors and myths about the game. It kept the interest alive.”
Of course, we can’t give creidt to Tajiri for everything. The series mascot, Pikachu, was a joint creation of the creature design team, lead by Sugimori. It wasn’t even Tajiri’s decision to make him the mascot.
“When they did the anime, they wanted a specific character to focus on. Pikachu was relatively popular compared with the others and potentially both boys and girls would like it,” Tajiri told Time. “They heard a lot of opinions about this. It wasn’t my idea.”
According to the fan-run Pokémon wiki Bulbapedia, Tajiri’s favorite Pokémon is actually Poliwag.
Tajiri still works at Game Freak and oversees development of the main Pokémon games. While none of his other games ever matched Pokémon in popularity (and really, what could?), he deserves recognition as one of the most important designers in history for his work in bringing the series — one of the most recognizable and popular in all of gaming — to life.
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